I'm making a game which the user can use the arrow keys to scroll left and right to view the map. I had an issue with the health bars of my enemies being drawn way off even though I set them to be drawn at the x and y position of the enemy.
I tried to debug using the following line to draw something at mouse_x and mouse_y:
draw_text(mouse_x, mouse_y, "X");
The X on screen would be at the correct position (the mouse position) when the mouse was at 0, 0, BUT as the mouse was moved farther right or down, the respective x or y offset became bigger and bigger, almost like I said to draw the X at mouse_x * 1.5, mouse_y * 1.5
.
I'm using a view (view[0]) to allow the user to scroll through the map, and I thought this might be the source of the issue. This is the code I used to allow the user to scroll left and right:
if (view_xview[0] < room_width - view_wview[0]){
view_xview += clamp(room_width - view_xview[0], 0, 10);
}else{
view_xview[0] = room_width - view_wview[0];
}
The same code was used for moving left, but reversed.