I want to create a plane that will be normal to the Z axis, but I am having difficulty visualizing what rotation it needs to have.
I want to have a top-down view upon the plane such that I can use the X and Y coordinate system for position, and the Z axis for height.
It seems intuitive for me to point the camera in the same rotation as this plane, and give it an orthogonal view and a positive Z value (and set gravity to have a negative Z value), but I seem to be fighting against the grain and running into more issues than I should be, so I would like to ask what rotations I should be using for this.
What rotation should I use for the plane? can the camera share the same rotation? (assuming I want the top to be +y and the right to be +x as seen from the camera.