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When loading a texture in SDL2 the general procedure is this:

SDL_Texture* texture = IMG_LoadTexture(renderer, "resources/images/image.png);

However this doesn't work and I have to supply the WHOLE path to the specific image. The code that I have to use is:

SDL_Texture* texture = IMG_LoadTexture(renderer, "/home/user/programs/game/resources/images/image.png);

This issue doesn't occur in a Windows Mingw32 environment.

Any suggestion on how to fix this issue?

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2 Answers 2

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It's possible that you're running the executable in a different directory than the one that contains your resources folder.

If you need to change the directory from, say, a makefile, just cd to the desired base directory and run the executable from there.

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    \$\begingroup\$ Instead of makefile, the recommended way is to use SDL_GetBasePath() to access resources. \$\endgroup\$ Feb 10, 2015 at 0:05
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You can get this information with the following code:

char buffer[256];    
char *getcwd( buffer, 256 );

One hint: when the working directory differs from the place where the binary is stored: do you start the app from an IDE like QtCreator. If yes: please change the working directory for the run in your IDE.

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  • \$\begingroup\$ Your hint helped also but the other answer was better \$\endgroup\$ Aug 12, 2014 at 14:29

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