Does anyone the GL frame rate for iPad and iPhone 4 under the follow conditions:
- Non supersampled
- GLSL texture mapped with two textures.
- Single quad, 4 vertices
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60fps, if nicely vsynced?
If you're looking for (un-vsynced) big numbers like '1000fps', stop thinking in framerates and start thinking in milliseconds-per-frame. The numbers are a lot more meaningful that way around (You won't panic when your first draw call halves your framerate...)