I'm creating a simple top down Zelda-esque game in libgdx, and I want to implement tile-based dungeons that are procedurally generated, similar to this.
Libgdx does have a class called TiledMap which would seem to fit my needs, however documentation outside of the official docs suggests that TiledMaps can only be used in conjunction with .tmx files, or in other words pre-designed maps. I've done a fair amount of Googling to no avail, so I'm asking here as a last resort hoping that someone has experience using libgdx for dynamically-generated tile maps.
edit: Could I use StaticTiledMapTiles in conjunction with the tutorial I linked to above to achieve my goal?
Thanks!