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I'm releasing a game soon and thinking about adding some simple anti-piracy techniques.

It's an offline adventure game but I'm thinking of doing a quick background check on startup for updates if the user is connected online.

Since it'd connect to the game site to check this, maybe there's some anti-piracy check I can do at the same time?

I don't want anything that'd annoy the user, and I'm not too bothered about completely removing the ability to pirate it because that'd be fighting a losing battle. I just want something that'd deter casual pirates.

Any ideas?

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  • \$\begingroup\$ Good question. In general, anything you do as anti-piracy, can be undone by hackers. The only question is "how hard is it" or how much of a deterrent it is. \$\endgroup\$ – ashes999 Aug 22 '13 at 13:20
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    \$\begingroup\$ This question is a possible duplicate. \$\endgroup\$ – MichaelHouse Aug 22 '13 at 13:33

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