I'm releasing a game soon and thinking about adding some simple anti-piracy techniques.
It's an offline adventure game but I'm thinking of doing a quick background check on startup for updates if the user is connected online.
Since it'd connect to the game site to check this, maybe there's some anti-piracy check I can do at the same time?
I don't want anything that'd annoy the user, and I'm not too bothered about completely removing the ability to pirate it because that'd be fighting a losing battle. I just want something that'd deter casual pirates.
Any ideas?