I recall some time ago that procedurally generated textures were becoming a big deal that a lot of people/companies were really interested in with some serious benefits (smaller deployments, potentially faster loading, higher quality, scalable textures, potentially cheaper to produce, etc.).
From what I can tell, the buzz is dead and no games on my radar are using them. What happened?
I was hoping I'd see procedural textures go the way that NaturalMotion's stuff has (slow but steady adoption).