I'm currently having trouble implementing loading content with the content pipeline into my WinForm application. I'm using the "WinForms Series 1: Graphics Device" sample provided by microsoft.
By simply creating a project, copying over the classes, creating a both content projects like in the sample worked all fine. But what I really want is use my XNA Game Project and it's Content Project to be used so I can run simple simulations inside my editor with it's code and graphics.
I thought it would be really simple since it appears to be the same structure except this time the games project has some code in it. But it seems like it doesn't, if I try to load some font or a sprite it gives me the classic red cross and a console entry telling me it can't load my asset. However, it's clearly on the Content directory in the build.