I have a pixel art kinda game that I'm building in Godot. I'm a newbie to both game dev and art. I have 32px high character sprites, with objects and the world scaled to be proportionate to those characters. The debug game window is set to 1080p, with Stretch properties of mode:viewport, aspect:expand, scale:5, scale mode:fractional. When using any text labels in the game, with a font size set to 1px, they still appear WAY too big.
In terms of design, how do I deal with this? Are my characters and objects too small?