I'm currently working on a Java MMO with a pretty solid start, but I've come across an issue I need a little help with.
I'm working on player positions. Meaning their X/Y on the screen, if the PlayerA has a higher FPS (Frames Per Second) than other players, the resulting action will be that PlayerA will move faster than everyone else. I know the reasoning for this, it's because when the game draws I just use x++
.
What would a better method be?