I have to develop a game for my Graphics Course. I came across this video on the net.
http://www.youtube.com/user/stanfordcs248
I want to know how are the hazy/smoky effects which trails along with the cube is rendered using OpenGL and c++?
I have to develop a game for my Graphics Course. I came across this video on the net.
http://www.youtube.com/user/stanfordcs248
I want to know how are the hazy/smoky effects which trails along with the cube is rendered using OpenGL and c++?
What you're seeing is post-process effects. Basically they first render the scene into a framebuffer object (FBO), then take that as a source texture and perform various operations on it. Among other things they talk about bloom effects etc, which are done in the same manner.
The smoky trailing effects are likely implemented with a particle system.