I am using ScriptableObject to save state of my game. Currently Saving: - Selected object - Object count
It works fine in editor, but when I make a PC build the data doesn't saves and everything I launch the PC build the game is in default state.
My GameConfig ScriptableObject is located in the Resources folder, can anyone help out exactly what the issue can be? The scriptable object is serialized and so are the fields in it.
Unity version: 2017.3.1p1