I'm building an engine in Love2D and I need to build an editor who will create scenes with game objects I wrote in lua.
The thing is that there's this guy in my team who said : "Don't include the editor within the game, make it separate from it so you won't load the whole editor with the game itself"
So I'm asking how could I achieve this type of structure, because I want my libraries to be shared between the game and the editor.
- MAIN FOLDER
| - core
| | core features of the engine
| - editor
| | main.lua
| main.lua
I can't see how I'll be able to require files with this structure, is there a specific way to do this kind of thing in lua ?
What I'm trying to do now is this :
main.lua (game)
require "core/engine"
function love.load() -- This works
print("Loaded")
end
main.lua (editor)
require "../core/engine"
function love.load() -- Won't work
print("Loaded")
end