Possible Duplicates:
Game programming books that don't teach programming?
Must read game development books

Does anyone know any good language independent game programming books?

I don't currently know anything about game programming or practices - any good books on stuff like: scene-graphs, handling sprites, layers, collision detection, effects, events?

I'm a college student without the time to learn a new language so the concepts need to be language-agnostic enough they can fit into the languages I know: Javascript, Python, Scheme/Lisp and some light Vala (I'm considering using HTML5 or PyGame). I would use C# books but my OS is Linux and I don't know about the whole mono thing when most C# books use XNA.

Also I know that game programming is an extension of general programming, but I think I've got that down. Like is there a cookbook of some sort?


marked as duplicate by Josh, munificent, The Communist Duck, bummzack, user744 Aug 2 '11 at 11:27

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.