The game "Monaco: What is yours is mine", has a nice real time lighting/shading effect as shown in this picture:
Notice how the vision is blocked by obstacles. I would be interested in seeing if this effect could work in a game with angled camera view. There are about a million such games, for example see Stardew Valley:
It is not clear to me if these two graphics styles could be easily combined. I'm looking for examples - either full games or just technical demos, etc. of the Monaco-like lighting effect applied to angled camera perspective (like in Stardew Valley).