Lets just assume I have some simple OpenGL ES 2.0 code that renders a box with depth writing / testing. Is it possible to put this box in a middle of a Direct3D11 scene using angle?
The MS angle page https://github.com/Microsoft/angle/wiki/Interop-with-other-DirectX-code says that we can render to a texture, and I have tried that and it works fine. But this only allows for 2D integration, not 3D integration, as far as I can tell. I render my OpenGLES content to a texture (in 2d or 3d), but now I can only put a texture in the DirectX scene. How can I have my OpenGL ES code write / read from the same depth/color surface that the DirectX11 portion is using?