I am trying to implement cartoon style terrain generation in Unity with perlin noise.
The low frequency perlin noise I leverage always gives me realistic rolling hills, but I want that very cartoony edge between elevations and the flat tops. Any ideas how this may be acheived? I suspect it may have to do with playing with some easing function between neighbouring points (non-linear quantization?).
to expand, could something like this wrapped around a sphere work (my world will be spherical with displacement). I would setup a biome etc. but if the aforementioned would work, how would i go about generating the height map texture like the image ?