I'm playing this voxel game named Trove, running it in DirectX, their requirements are DirectX 10 and OpenGL 3.2
The character entity in this game emits light when it gets close to any surfaces (walls, floor, etc). I am assuming that they codded that into these shaders unified files.
I want to put this light on like the smallest value or remove it completely as a personal mod for myself. (the game is very modable, another guy edited these files are moved the glare and the fog, I am interested in doing that too, since a patch came and broke his mod)
So, I was wondering what shading language is that, so that I can look up and learn the right thing to make this work in the end.
This game is free to play on steam.
I've extracted the game files and they have this folder called shadersunified and I've uploaded all the content at indexed shadersunified folder
I am completely new to this kind of modding, I have absolutely no knowledge, but I do know programming like C++, C#, Pawn, Java, Javascript.
I need some directions toward what this game uses so that I know what to look into :D . Or if any of you can do these changes, I would love that even more.