In Visual Studio
in properties
I can change target framefork
.
I cannot find anywhere what means all of these magic titles.
What does it all mean (full, micro base, subset, web base)?
And...Can I use functionality of .NET 4.6.1
?
Following Unity documentation at the moment this is the following supported .NET lib and their versions.
http://docs.unity3d.com/410/Documentation/ScriptReference/MonoCompatibility.html
it has been mentioned several times that once Unity5 gets stable they will start adding more compatibility with newer versions.