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I'm currently learning SlimDX, I want to load a Shader from tutorial which is named "triangle.fx" and it is in a folder called "FX",everything is in my solution. When I'm typing this line of code:

 using (var bytecode = ShaderBytecode.CompileFromFile(@"FX/triangle.fx", "PShader", "ps_4_0", ShaderFlags.None, EffectFlags.None))

I'm getting FileNotFoundException, and I don't know why because everything exists in my solution.

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  • \$\begingroup\$ I'm learning from tutorials from the homepage of Slimdx. Even when I'm downloading the sample solution from the website, I'm getting the same error :( \$\endgroup\$
    – user78174
    Commented Jan 25, 2016 at 17:14
  • \$\begingroup\$ Are your files being copied to the build target? \$\endgroup\$
    – RobStone
    Commented Jan 26, 2016 at 13:40
  • \$\begingroup\$ @RobStone, well I've just added a folder called "FX", then I have created a file called triangle.txt (because VS doesnt have any function for creating them), and I have changed it's extension to *.fx \$\endgroup\$
    – user78174
    Commented Jan 26, 2016 at 18:43
  • \$\begingroup\$ The FX folder is in the same directory as the built .exe? \$\endgroup\$
    – RobStone
    Commented Jan 26, 2016 at 18:44
  • \$\begingroup\$ @RobStone The .exe file is in bin/Debug/ And the FX folder is in the MySlimDXProject3 folder,same as bin folder \$\endgroup\$
    – user78174
    Commented Jan 26, 2016 at 18:50

1 Answer 1

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Make sure the FX folder is a subdirectory of the folder containing the .exe. In this case /bin/debug/FX

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  • \$\begingroup\$ But in the sample from slimdx.org it isn't. This sounds silly. \$\endgroup\$
    – user78174
    Commented Jan 26, 2016 at 19:48
  • \$\begingroup\$ That project is likely set to copy the folder when it builds \$\endgroup\$
    – RobStone
    Commented Jan 26, 2016 at 19:49
  • \$\begingroup\$ Wow,It worked, thank you kindly :). By the way, you said that the project from slimdx.org is "set to copy the folder when it builds", how can I do the same with mine ? \$\endgroup\$
    – user78174
    Commented Jan 26, 2016 at 19:52
  • \$\begingroup\$ You should be able to right click the folder in the solution explorer to change build actions. The option you want might be content, though I can't recall it from my mobile. \$\endgroup\$
    – RobStone
    Commented Jan 26, 2016 at 19:59

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