I want to create a pause menu where everything in the background gets darker. I've looked up a bunch of possible solutions (even the second page on google) but it doesn't seem to work. I do already have something in my code that makes a single texture darker when hovered over, by calling: GL11.glColor3f(alpha, alpha, alpha); before drawing vertices. What I want to achieve is everything getting darker, so when hovering over a texture it should be even darker than before so it is still darker than the rest in the background when that has been made darker because of a pause menu that pops up.

Another thing I noticed is that glColorMask(true, false, false, true); does not get overridden and blends colours everywhere, so I was wondering if there is a version of this method that puts a transparent black overlay so everything becomes darker. I have enabled blending.


One solution I came up with (not just now) is multiplying alpha in every glColor3f function with a variable that is smaller than 1 so everthing gets relatively smaller, but I worry about this being uneffective and badly mantainable


1 Answer 1


GL11.glColor3f(alpha, alpha, alpha); won't work for 2 reasons:

  1. It's opaque. You'd need GL11.glColor4f(alpha, alpha, alpha,alpha);
  2. It affects the next object to be rendered, not everything already rendered.

It would be easier to render a semi-transparent quad over the whole screen (with a slightly higher z-depth) prior to drawing the menu. This will cut down on the amount of code necessary to achieve the effect, GPU-time its probably slightly worse, but only slightly.

  • \$\begingroup\$ I now call this method before drawing anything but it doesn't appear: public static void DrawQuad(float x, float y, float width, float height) { glColor4f(.3f, .3f, .3f, .3f); glBegin(GL_QUADS); glVertex3f(x, y, 1); //Top left corner glVertex3f(x + width, y, 1); //Top right corner glVertex3f(x + width, y + height, 1); //Bottom right corner glVertex3f(x, y + height, 1); //Bottom left corner glEnd(); } For all the other things I use glVertex2f does that have something to do with it? \$\endgroup\$ Jan 15, 2016 at 20:21
  • \$\begingroup\$ I would have to check my own quad-drawing code, which is on another computer. I practically stole Minecraft's GUI setup and Tessellator "GL-helper" class. It was a much cleaner way of doing the menus than what I'd been doing in Unity prior (second camera in orthographic mode). It was a huge hassle to translate the calls, though. Not as much GL access as in Java. \$\endgroup\$ Jan 15, 2016 at 20:24

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