Can i change the screen dimensions in libGDX in HTML?
If I inspect the element (the game) in Chrome and I change canvas width or height it changes the screen dimensions, but I don't know how to do it in the HTML file. I have the default file generated by libGDX.
The CSS path to the canvas containing the screen size is: #embed-html > table > tbody > tr > td > canvas
The HTML is:
<body>
<a class="superdev" href="javascript:%7B%20window.__gwt_bookmarklet_params%20%3D%20%7B'server_url'%3A'http%3A%2F%2Flocalhost%3A9876%2F'%7D%3B%20var%20s%20%3D%20document.createElement('script')%3B%20s.src%20%3D%20'http%3A%2F%2Flocalhost%3A9876%2Fdev_mode_on.js'%3B%20void(document.getElementsByTagName('head')%5B0%5D.appendChild(s))%3B%7D">↻</a>
<div align="center" id="embed-html"></div>
<script type="text/javascript" src="html/html.nocache.js"></script>
</body>
<script>
function handleMouseDown(evt) {
evt.preventDefault();
evt.stopPropagation();
evt.target.style.cursor = 'default';
}
function handleMouseUp(evt) {
evt.preventDefault();
evt.stopPropagation();
evt.target.style.cursor = '';
}
document.getElementById('embed-html').addEventListener('mousedown', handleMouseDown, false);
document.getElementById('embed-html').addEventListener('mouseup', handleMouseUp, false);
</script>