I am creating this little 3d space shooter and am somewhat unsure on how to implement the laser beams.
I'm thinking about something along Star Wars and the like where mostly you shoot rather short laser beams but very many of those.
Should I create a "tube" for each of the beams, render them via instancing and give them a better look just with the shader?
How would you go on about this? I was rather perplexed that there was no good tutorial on this matter out there.