I am interested in the techniques I could use to create the following effects:
Can I accomplish this with a particle system or a series of texture quads, or what?
You can see this effects in action here in this video.
I am interested in the techniques I could use to create the following effects:
Can I accomplish this with a particle system or a series of texture quads, or what?
You can see this effects in action here in this video.
I think Polyboards would be the thing for you. If you can get yourself a copy of Mathematics for 3D Game Programming and Computer Graphics, there is a section dedicated to this technique in the book.