I've been coding a small 2D platformer applying ECS pattern. However, I'm struggling with a issue. When building each platform from tilemap and such platforms need to be collided by other entities, are they considered as entity itself so that the respective system can handle such entities? For example: a platform must have a different behavior from other platforms even if it's in a fixed position like collisions, wet floor, etc.
My main concern is about performance and memory since the game is for very low-end devices (64MB in RAM, 333 MHz CPUs maximum), so due to the map being made with platforms (entity for each) using a collision system (verify if the player collides with map objs, etc) it could slow down the performance, couldn't it?