Just starting out using XNA to draw 3D scenes and have a question about determining which objects are currently visible.
If I load many thousands of sprites and shapes in a scene, then render the current view from a camera, is it possible to actually find (e.g. list to a text file) the IDs of those visible objects?
I guess another way to ask this is to say: how can I get a list of objects (e.g. sprites) which are being drawn in the current viewport?