I'm developing a game for Android using andEngine, and I need to detect collisions only when two objects visually collide (not in blank space of the image). In J2ME, I'm able to do that using helicopterSprite.collidesWith(buildingSprite, true)
.
However, andEngine only has helicopterSprite.collidesWith(buildingSprite)
. What is the equivalent method for andEngine? How do I invoke pixel-level collision?