I want to make a tiled map. I want to use the function CopyTexture to copy from a Texture2D (where is stored my tileset) to a RenderTexture.
I want to use the third overloading (with all the arguments) which allow me to choose from where in the source texture and where in the render texture I will copy. But I need to specify mipmap levels and elements.
I don't know what to use as mipmap levels and elements in this function. Thanks to everyone who can help me :)