Let's say I have two Canvases: BackgroundCanvas
and UICanvas
.
Now, on BackgroundCanvas
I have multiple moving, not clickable objects so I removed the GraphicRaycaster
(+ 69 to performance).
On the UICanvas
, all the objects are on the UI
layer.
I also have some additional layers somewhere else.
Now, if I change the GraphicRaycaster
's (on UICanvas
) blocking mask to UI
only, would it improve performance if there are other objects on the Default
and other layers? Or would it still ray all these objects on other layers?
How does this really work? I'm asking cause I don't see any performance impact while switching these Blocking Masks, but after disabling the entire component - I do (but the input is not working ;S).