I'm working on a simple 2D platformer in Unity and have been using the Spriter2Unity tool to import my Spriter animations directly into Unity. I have noticed that this creates large hierarchies of gameobjects within the imported prefabs, basically 1 per image piece.
Since the animations are fairly simple, I am thinking it would be cleaner to import each of them as a spritesheet and hook them up with a spriterenderer on the player object rather than using the importer tool.
Would this actually result in any performance benefit at runtime or are the impacts of animating a lot of game objects at once negligible?