I am trying to write a physics engine from scratch to get a better understanding of them. It worked pretty good so far, but there is one thing, i can't get my head around:
If i have a rigid body ( for example circles or rectangles) and i am applying a force F at a point P to it. Now my problem is to figure out, how this force will affect translation speed and rotation speed of the rigid body. So far i have figured out, that it might has to do with the center of mass and the moment of inertia.