Skip to main content

Timeline for Marching Cubes Vertex Normals

Current License: CC BY-SA 3.0

7 events
when toggle format what by license comment
Aug 9, 2019 at 11:49 comment added DMGregory How is your isosurface defined? If the underlying potential function is differentiable, you could compute its gradient vector, which will point perpendicular to the isosurface (ie. along the surface normal) at every point, including at the vertex positions you've chosen.
Aug 9, 2019 at 7:44 answer added user1475834 timeline score: 0
Jul 20, 2017 at 13:57 answer added Victor timeline score: 1
Apr 7, 2015 at 16:23 comment added mklingen FYI I decided to just use finite differencing on the field for now instead of doing the more usual thing and storing an index buffer + adjacent face calculations.
Apr 2, 2015 at 1:12 vote accept mklingen
Apr 2, 2015 at 1:01 answer added jzx timeline score: 4
Apr 1, 2015 at 23:39 history asked mklingen CC BY-SA 3.0