Timeline for Marching Cubes Vertex Normals
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Aug 9, 2019 at 11:49 | comment | added | DMGregory♦ | How is your isosurface defined? If the underlying potential function is differentiable, you could compute its gradient vector, which will point perpendicular to the isosurface (ie. along the surface normal) at every point, including at the vertex positions you've chosen. | |
Aug 9, 2019 at 7:44 | answer | added | user1475834 | timeline score: 0 | |
Jul 20, 2017 at 13:57 | answer | added | Victor | timeline score: 1 | |
Apr 7, 2015 at 16:23 | comment | added | mklingen | FYI I decided to just use finite differencing on the field for now instead of doing the more usual thing and storing an index buffer + adjacent face calculations. | |
Apr 2, 2015 at 1:12 | vote | accept | mklingen | ||
Apr 2, 2015 at 1:01 | answer | added | jzx | timeline score: 4 | |
Apr 1, 2015 at 23:39 | history | asked | mklingen | CC BY-SA 3.0 |