I am developing 2d videoa 2D game with Unity2D and this game will be compiling for Android, iOS, WebPlayer and may bemaybe for desktop computers. TheI think the working resolution of my game is 1280800 (if i am not wrong). What is the best way to choose the optimal size of textures? May be the textures must have high resolution, for example 192010801280*800.
How do I choose the optimal size of textures? ButMay the textures be high resolution, for example 1920*1080? I read somewhere that it is not quite goodcould be bad for devices with a small resolution. Can anyone give me some advices?