Timeline for Game object position issue in unity3d
Current License: CC BY-SA 3.0
23 events
when toggle format | what | by | license | comment | |
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Apr 22, 2017 at 14:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 8, 2017 at 2:42 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
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S May 24, 2015 at 22:16 | history | suggested | lyjackal | CC BY-SA 3.0 |
spelling & grammar & indents
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May 24, 2015 at 20:31 | review | Suggested edits | |||
S May 24, 2015 at 22:16 | |||||
Feb 23, 2015 at 20:05 | comment | added | DMGregory♦ | Note that the last line there - obj1.renderer.enabled = true - is enabling the renderer of the source object or prefab, NOT the instance of it that you've just instantiated at ObjectSpawnPosition1. If you want to manipulate the new instance, you need to capture a reference to it by adding something like "GameObject myInstance = (GameObject)Instantiate(obj1..." - then you can modify myInstance. | |
Aug 27, 2014 at 15:12 | answer | added | lase | timeline score: 1 | |
Aug 21, 2014 at 12:19 | comment | added | Dimitri mx | Right now you are spawning your object at ObjectSpawnPosition1. But it does not seem like you are setting the position for ObjectSpawnPosition1. Try modifying the value and see where this gets you. For example: public Vector3 ObjectSpawnPosition1 = new vector3(10,0,10); | |
Aug 20, 2014 at 13:32 | history | tweeted | twitter.com/#!/StackGameDev/status/502085863850123265 | ||
Jul 28, 2014 at 11:19 | comment | added | Savlon | I still have no idea what you are on about sorry | |
Jul 28, 2014 at 7:22 | comment | added | Deepika C P | Position of the object ..iam settin this as 0.I think this s the problem of adding rigid body. I have a game object called "gameobject1" on screen . It holds an image (named "state"). when i drag a tree on a "gameobject1" collision is not detecting. so i added Rigidbody and set fixed angle. | |
Jul 28, 2014 at 7:15 | history | edited | Deepika C P | CC BY-SA 3.0 |
improved formatting
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Jul 28, 2014 at 6:55 | comment | added | Savlon | What is "ObjectSpawnPosition1" and where is it set? | |
S Jul 28, 2014 at 6:04 | history | suggested | user1509674 |
Improved formating
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Jul 28, 2014 at 6:03 | review | Suggested edits | |||
S Jul 28, 2014 at 6:04 | |||||
Jul 28, 2014 at 6:02 | history | asked | Deepika C P | CC BY-SA 3.0 |