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S May 24, 2015 at 22:16 history suggested lyjackal CC BY-SA 3.0
spelling & grammar & indents
May 24, 2015 at 20:31 review Suggested edits
S May 24, 2015 at 22:16
Feb 23, 2015 at 20:05 comment added DMGregory Note that the last line there - obj1.renderer.enabled = true - is enabling the renderer of the source object or prefab, NOT the instance of it that you've just instantiated at ObjectSpawnPosition1. If you want to manipulate the new instance, you need to capture a reference to it by adding something like "GameObject myInstance = (GameObject)Instantiate(obj1..." - then you can modify myInstance.
Aug 27, 2014 at 15:12 answer added lase timeline score: 1
Aug 21, 2014 at 12:19 comment added Dimitri mx Right now you are spawning your object at ObjectSpawnPosition1. But it does not seem like you are setting the position for ObjectSpawnPosition1. Try modifying the value and see where this gets you. For example: public Vector3 ObjectSpawnPosition1 = new vector3(10,0,10);
Aug 20, 2014 at 13:32 history tweeted twitter.com/#!/StackGameDev/status/502085863850123265
Jul 28, 2014 at 11:19 comment added Savlon I still have no idea what you are on about sorry
Jul 28, 2014 at 7:22 comment added Deepika C P Position of the object ..iam settin this as 0.I think this s the problem of adding rigid body. I have a game object called "gameobject1" on screen . It holds an image (named "state"). when i drag a tree on a "gameobject1" collision is not detecting. so i added Rigidbody and set fixed angle.
Jul 28, 2014 at 7:15 history edited Deepika C P CC BY-SA 3.0
improved formatting
Jul 28, 2014 at 6:55 comment added Savlon What is "ObjectSpawnPosition1" and where is it set?
S Jul 28, 2014 at 6:04 history suggested user1509674
Improved formating
Jul 28, 2014 at 6:03 review Suggested edits
S Jul 28, 2014 at 6:04
Jul 28, 2014 at 6:02 history asked Deepika C P CC BY-SA 3.0