Timeline for How can I implement beam effects like these?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Apr 16, 2014 at 11:12 | vote | accept | user345234674567 | ||
Apr 14, 2014 at 22:41 | comment | added | glampert | I agree with @DMGregory, It seems like the effects on No3 are standard particles renderer with camera-facing billboards. | |
Apr 14, 2014 at 21:45 | comment | added | DMGregory♦ | It looks to me like the small circular elements, hexagons, and explosions/flares in 3 & 4 are done with regular particles, while all of the beam effects are done with a polygon strip. The green snot stream could be either, or a combination. | |
Apr 14, 2014 at 20:34 | comment | added | AturSams | I am not sure others would approve but I think you should focus on a specific energy beam cause otherwise you might only get very shallow answers that don't explain anything in detail. | |
Apr 14, 2014 at 18:28 | comment | added | user345234674567 | thank you for the link, do you think all effects are created with the same technique and just have different textures applied or is number 3 just done with particles? | |
Apr 14, 2014 at 18:17 | comment | added | glampert | The relevant polyboard algorithm is visible at least. Thanks @DMGregory | |
Apr 14, 2014 at 18:14 | comment | added | DMGregory♦ | Here's a link in Google Books: books.google.ca/books?id=cZ0LAAAAQBAJ&pg=PA258 In other contexts I've seen this approach called a "LineRenderer" or "TrailRender" (Unity) | |
Apr 14, 2014 at 18:07 | history | answered | glampert | CC BY-SA 3.0 |