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Apr 16, 2014 at 11:12 vote accept user345234674567
Apr 14, 2014 at 22:41 comment added glampert I agree with @DMGregory, It seems like the effects on No3 are standard particles renderer with camera-facing billboards.
Apr 14, 2014 at 21:45 comment added DMGregory It looks to me like the small circular elements, hexagons, and explosions/flares in 3 & 4 are done with regular particles, while all of the beam effects are done with a polygon strip. The green snot stream could be either, or a combination.
Apr 14, 2014 at 20:34 comment added AturSams I am not sure others would approve but I think you should focus on a specific energy beam cause otherwise you might only get very shallow answers that don't explain anything in detail.
Apr 14, 2014 at 18:28 comment added user345234674567 thank you for the link, do you think all effects are created with the same technique and just have different textures applied or is number 3 just done with particles?
Apr 14, 2014 at 18:17 comment added glampert The relevant polyboard algorithm is visible at least. Thanks @DMGregory
Apr 14, 2014 at 18:14 comment added DMGregory Here's a link in Google Books: books.google.ca/books?id=cZ0LAAAAQBAJ&pg=PA258 In other contexts I've seen this approach called a "LineRenderer" or "TrailRender" (Unity)
Apr 14, 2014 at 18:07 history answered glampert CC BY-SA 3.0