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Post Closed as "Duplicate" by Anko, Seth Battin, bummzack, Sean Middleditch, House
Clarified and fixed grammar.
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Anko
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Real world How do I load real-world map 2D terrain?

Hello II'm new to game development and want know how to make or load a terrain like openstreetmapfrom OpenStreetMap or googlemapsGoogle Maps in your current city. (I'm using Unity3D.)

My Ideaidea is just load or generate a map of yourthe current location, without collisions or anything else. A good example could be the Google's game "Ingress".

I found a few tutorials but only for load a static city or mountain.

By the way I'm new making games so any help I really will appreciate it (I'm using Unity3D).

Real world map 2D terrain

Hello I want know how to make or load a terrain like openstreetmap or googlemaps in your current city.

My Idea is just load or generate a map of your current location without collisions or anything else. A good example could be the Google's game "Ingress"

I found a few tutorials but only for load a static city or mountain.

By the way I'm new making games so any help I really will appreciate it (I'm using Unity3D).

How do I load real-world map terrain?

I'm new to game development and want know how to make or load a terrain from OpenStreetMap or Google Maps in your current city. (I'm using Unity3D.)

My idea is just load or generate a map of the current location, without collisions or anything else. A good example could be the Google's game "Ingress".

I found a few tutorials but only for a static city or mountain.

Tweeted twitter.com/#!/StackGameDev/status/449500988739960832
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Real world map 2D terrain

Hello I want know how to make or load a terrain like openstreetmap or googlemaps in your current city.

My Idea is just load or generate a map of your current location without collisions or anything else. A good example could be the Google's game "Ingress"

I found a few tutorials but only for load a static city or mountain.

By the way I'm new making games so any help I really will appreciate it (I'm using Unity3D).