I am working in OpenGL ES 2.0.
Now I am writing a demo for my project, I load two png images as my textures with the libSOIL
But now. I need to use one of them as the texture of my demo'sfor the background and and another one as the texture of a rotating cube.
In OpenGL ES 2.0, the adding texture operation is in the shader
But now. I don't know how to add the different textures to the different placeplaces in a shader
Who can help me! Thank you very much!. How do I do that?