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Jul 7, 2013 at 1:24 comment added Steven B. This is excellent information. You are correct, I was going about this using movement and that's what complicated everything. I will begin to implement this later tonight!
Jul 7, 2013 at 1:19 vote accept Steven B.
Jul 6, 2013 at 20:42 comment added Kevin Reid Oh, yes, good point. If you have active NPCs, you definitely want to load and simulate a larger region. The original algorithm is still appropriate for deciding which chunks to draw.
Jul 6, 2013 at 20:28 comment added Sean Middleditch You should probably find the chunks in an area a little larger than the visible rectangle, so you can load chunks with NPCs that are just offscreen and to load/generate chunks before you immediately need them. Bonus points for putting loading and generation on separate threads.
Jul 6, 2013 at 16:37 history answered Kevin Reid CC BY-SA 3.0