Timeline for Is there a simple way to draw only the tiles I need?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Jul 7, 2013 at 1:24 | comment | added | Steven B. | This is excellent information. You are correct, I was going about this using movement and that's what complicated everything. I will begin to implement this later tonight! | |
Jul 7, 2013 at 1:19 | vote | accept | Steven B. | ||
Jul 6, 2013 at 20:42 | comment | added | Kevin Reid | Oh, yes, good point. If you have active NPCs, you definitely want to load and simulate a larger region. The original algorithm is still appropriate for deciding which chunks to draw. | |
Jul 6, 2013 at 20:28 | comment | added | Sean Middleditch | You should probably find the chunks in an area a little larger than the visible rectangle, so you can load chunks with NPCs that are just offscreen and to load/generate chunks before you immediately need them. Bonus points for putting loading and generation on separate threads. | |
Jul 6, 2013 at 16:37 | history | answered | Kevin Reid | CC BY-SA 3.0 |