Skip to main content

Timeline for Strange rendering in XNA/Monogame

Current License: CC BY-SA 3.0

6 events
when toggle format what by license comment
Jun 3, 2013 at 1:54 history tweeted twitter.com/#!/StackGameDev/status/341372357316853761
Jun 3, 2013 at 1:50 comment added Vaughan Hilts Do you use a SpriteBatch at all by any chance? It changes a lot of properties that can cause some damage.
Jun 2, 2013 at 21:43 answer added Kevin Reid timeline score: 1
Jun 2, 2013 at 8:26 comment added Gerharddc Thanks, this helps a lot but the effect is still very much there. It does appear though that the amount it can rotate before becoming completely messed up has increased.
Jun 2, 2013 at 8:19 comment added user9790 try rasterizerState.CullMode = CullMode.CullCounterClockwise; (which is default) and also GraphicsDevice.DepthStencilState = DepthStencilState.Default;
Jun 2, 2013 at 8:11 history asked Gerharddc CC BY-SA 3.0