Timeline for Strange rendering in XNA/Monogame
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Jun 3, 2013 at 1:54 | history | tweeted | twitter.com/#!/StackGameDev/status/341372357316853761 | ||
Jun 3, 2013 at 1:50 | comment | added | Vaughan Hilts | Do you use a SpriteBatch at all by any chance? It changes a lot of properties that can cause some damage. | |
Jun 2, 2013 at 21:43 | answer | added | Kevin Reid | timeline score: 1 | |
Jun 2, 2013 at 8:26 | comment | added | Gerharddc | Thanks, this helps a lot but the effect is still very much there. It does appear though that the amount it can rotate before becoming completely messed up has increased. | |
Jun 2, 2013 at 8:19 | comment | added | user9790 |
try rasterizerState.CullMode = CullMode.CullCounterClockwise; (which is default) and also GraphicsDevice.DepthStencilState = DepthStencilState.Default;
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Jun 2, 2013 at 8:11 | history | asked | Gerharddc | CC BY-SA 3.0 |