Timeline for How do I get smooth edges with OpenGL on Android?
Current License: CC BY-SA 3.0
23 events
when toggle format | what | by | license | comment | |
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May 23, 2017 at 12:37 | history | edited | CommunityBot |
replaced http://stackoverflow.com/ with https://stackoverflow.com/
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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Jan 27, 2015 at 17:31 | history | tweeted | twitter.com/#!/StackGameDev/status/560128000084439040 | ||
Jan 27, 2015 at 17:23 | history | edited | user1430 |
edited tags
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Mar 29, 2013 at 16:07 | vote | accept | Spenhouet | ||
S Mar 28, 2013 at 14:13 | history | edited | House | CC BY-SA 3.0 |
removed answer, other fixes
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S Mar 28, 2013 at 14:13 | history | suggested | Mike Baxter | CC BY-SA 3.0 |
Improved formatting and spelling
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Mar 28, 2013 at 10:33 | review | Suggested edits | |||
S Mar 28, 2013 at 14:13 | |||||
Mar 28, 2013 at 10:20 | answer | added | Spenhouet | timeline score: 7 | |
Mar 27, 2013 at 23:13 | review | First posts | |||
Mar 28, 2013 at 10:15 | |||||
Mar 27, 2013 at 22:44 | history | edited | Nicol Bolas |
edited tags
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Mar 27, 2013 at 18:43 | comment | added | Tetrad | @besnep since you solved your problem you should put your solution in an answer and then mark it as resolved (you might have to wait to do so). | |
Mar 27, 2013 at 17:48 | history | edited | Spenhouet | CC BY-SA 3.0 |
added 428 characters in body
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Mar 27, 2013 at 17:22 | history | edited | Spenhouet | CC BY-SA 3.0 |
added 529 characters in body
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Mar 27, 2013 at 17:17 | history | edited | Spenhouet | CC BY-SA 3.0 |
added 529 characters in body
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Mar 27, 2013 at 17:07 | history | edited | Spenhouet | CC BY-SA 3.0 |
edited body
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Mar 27, 2013 at 16:42 | history | edited | Spenhouet | CC BY-SA 3.0 |
added 66 characters in body
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Mar 27, 2013 at 16:33 | comment | added | Spenhouet | @LukeSanAntonio : You are right! I added a screenshot at the top. | |
Mar 27, 2013 at 16:31 | comment | added | Spenhouet | @Tetrad : i heard about the anti-aliasing thing but i don't have any idea what i shoud do with it or how i coud integrate it in my existing project. | |
Mar 27, 2013 at 16:26 | history | edited | Spenhouet | CC BY-SA 3.0 |
added picture
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Mar 27, 2013 at 15:38 | comment | added | Luke San Antonio Bialecki | I'm sure your missing a lot of people for the sole fact that no one wants to take the time to try your code specifically, maybe a screen shot help. | |
Mar 27, 2013 at 15:38 | comment | added | Tetrad | The term you're probably looking for is anti-aliasing. | |
Mar 27, 2013 at 15:28 | history | asked | Spenhouet | CC BY-SA 3.0 |