Timeline for Tiled map seen from an angle
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Mar 15, 2013 at 7:39 | history | tweeted | twitter.com/#!/StackGameDev/status/312468119958470656 | ||
Mar 14, 2013 at 18:16 | comment | added | UberLambda | Yes, I wasn't really clear when i created this question | |
Mar 14, 2013 at 16:19 | comment | added | Benjamin Danger Johnson | Ah, I think I see my confusion, I thought you wanted the camera to go up and down like you were looking at a table top game (which is pretty cool in my opinion) but you wanted an isometric view like in the old Age of Empires and Starcraft games. Yeah, the below answer should be good enough in that case. | |
Mar 14, 2013 at 16:17 | comment | added | UberLambda | Well actually that's true. But I can rotate the camera | |
Mar 14, 2013 at 16:15 | comment | added | Benjamin Danger Johnson | I believe that only works for rotating around the y-axis. I'm not sure if there is something that works on the z or x axis's. | |
Mar 14, 2013 at 16:11 | comment | added | UberLambda | Well, see the answer below: Now I know you can | |
Mar 14, 2013 at 16:06 | comment | added | Benjamin Danger Johnson | You can't do this with an orthogonal camera (orthogonal means 2D/straight down), what you should do is render what gets displayed on the camera to a texture that is placed on a plane in 3D and use a regular camera to display to the user. Then to get the rotation you want you can either rotate the plane or have the camera orbit around it. | |
Mar 14, 2013 at 16:00 | vote | accept | UberLambda | ||
Mar 14, 2013 at 15:22 | answer | added | David | timeline score: 1 | |
Mar 14, 2013 at 14:50 | history | edited | UberLambda | CC BY-SA 3.0 |
deleted 1 characters in body
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Mar 14, 2013 at 14:39 | history | edited | House | CC BY-SA 3.0 |
Tags go in tags, not title.
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Mar 14, 2013 at 14:15 | history | asked | UberLambda | CC BY-SA 3.0 |