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How do I make a camera for a strategy game? Think something in the style of Warcraft 3, so you can lower the camera angel and view the world in a somewhat 3D format. Do I need to have some coordinate system where you put every single unit, building, etc., in it and then use an algorithm for the camera to render everything between certain coordinates?

Edit: To clearify the question abit more. How do you render the graphics for a strategy game when the map of the game is bigger then what the players camera view is?

How do I make a camera for a strategy game? Think something in the style of Warcraft 3, so you can lower the camera angel and view the world in a somewhat 3D format. Do I need to have some coordinate system where you put every single unit, building, etc., in it and then use an algorithm for the camera to render everything between certain coordinates?

How do I make a camera for a strategy game? Think something in the style of Warcraft 3, so you can lower the camera angel and view the world in a somewhat 3D format. Do I need to have some coordinate system where you put every single unit, building, etc., in it and then use an algorithm for the camera to render everything between certain coordinates?

Edit: To clearify the question abit more. How do you render the graphics for a strategy game when the map of the game is bigger then what the players camera view is?

How do oneI create a camera for a strategy game camera?

Hi im kinda new to the game develompment world and i wanted to ask if somebody could tell me, or point me in the rigth direction of how toHow do I make a camera for a strategy game, think? Think something in the style with warcraftof Warcraft 3 which even have, so you can lower the camera angel and view the world in a somewhat 33D format. Do I need to have some coordinate system where you put every single unit  , buildin ectbuilding, etc., in it and then you use aan algorithm for the camera to render everything between certain coordinates, or how does it workcoordinates? Thanks in advance :)

How do one create a strategy game camera

Hi im kinda new to the game develompment world and i wanted to ask if somebody could tell me, or point me in the rigth direction of how to make a camera for a strategy game, think something in style with warcraft 3 which even have so you can lower the camera angel and view the world in a somewhat 3 format. Do need to have some coordinate system where you put every single unit  , buildin ect in it and then you use a algorithm for the camera to render everything between certain coordinates, or how does it work? Thanks in advance :)

How do I create a camera for a strategy game?

How do I make a camera for a strategy game? Think something in the style of Warcraft 3, so you can lower the camera angel and view the world in a somewhat 3D format. Do I need to have some coordinate system where you put every single unit, building, etc., in it and then use an algorithm for the camera to render everything between certain coordinates?

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How do one create a strategy game camera

Hi im kinda new to the game develompment world and i wanted to ask if somebody could tell me, or point me in the rigth direction of how to make a camera for a strategy game, think something in style with warcraft 3 which even have so you can lower the camera angel and view the world in a somewhat 3 format. Do need to have some coordinate system where you put every single unit , buildin ect in it and then you use a algorithm for the camera to render everything between certain coordinates, or how does it work? Thanks in advance :)