How do I make a camera for a strategy game? Think something in the style of Warcraft 3, so you can lower the camera angel and view the world in a somewhat 3D format. Do I need to have some coordinate system where you put every single unit, building, etc., in it and then use an algorithm for the camera to render everything between certain coordinates?
Edit: To clearify the question abit more. How do you render the graphics for a strategy game when the map of the game is bigger then what the players camera view is?