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Bálint
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What scripting language would you recommend for a C++ game project?  

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Tetrad
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Using scripts in What scripting language would you recommend for a C++ game project?

What scripting language would you recommend for a C++ game project ?

By scripting here I mean not just putting config data in a script, but scripting parts of the projetproject like some class methods, test specific game loop, etc. ToThis would be not just to accelerate development and further, allowingbut also allow players to see some of thesesthese scripts to tweak some aspectaspects of the game.

Some language like Lua benefitshave some wrappers like luabind, but Iwhen I've used it already (some time ago) and we finallyin the past it had problems because it didn't support methodsmethod redefinition in a context of inheritance.

So whatWhat are your sugestionssuggestions of language / wrappers to use or not to use  ? Maybe some great engines have the needed features, they are good answers as long as they are free. Feel free to share experience with some of theses if any, it could help having a better idea.

Using scripts in C++ game project

What scripting language would you recommend for a C++ game project ?

By scripting here I mean not just putting config data in a script, but scripting parts of the projet like some class methods, test specific game loop, etc. To accelerate development and further, allowing players to see some of theses scripts to tweak some aspect of the game.

Some language like Lua benefits some wrappers like luabind, but I used it already (some time ago) and we finally had problems because it didn't support methods redefinition in a context of inheritance.

So what are your sugestions of language / wrappers to use or not to use  ? Maybe some great engines have the needed features, they are good answers as long as they are free. Feel free to share experience with some of theses if any, it could help having a better idea.

What scripting language would you recommend for a C++ game project?

By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate development, but also allow players to see some of these scripts to tweak some aspects of the game.

Some language like Lua have some wrappers like luabind, but when I've used it in the past it had problems because it didn't support method redefinition in a context of inheritance.

What are your suggestions of language / wrappers to use or not to use?

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Tetrad
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Using sciptsscripts in C++ game project

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