Timeline for Shuffle tiles position in the beginning of the game XNA Csharp
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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S May 11, 2015 at 13:55 | history | suggested | Alex |
Tag cleanup
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May 11, 2015 at 13:31 | review | Suggested edits | |||
S May 11, 2015 at 13:55 | |||||
Nov 6, 2012 at 16:00 | history | edited | Nate | CC BY-SA 3.0 |
removed code that was not part of the question
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Oct 11, 2012 at 11:37 | answer | added | vanDee | timeline score: 4 | |
Oct 11, 2012 at 1:32 | review | Close votes | |||
Nov 6, 2012 at 16:00 | |||||
Oct 11, 2012 at 1:28 | history | edited | doppelgreener | CC BY-SA 3.0 |
Those braces were messing up your code block.
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Oct 10, 2012 at 23:53 | answer | added | Engineer | timeline score: 1 | |
Oct 10, 2012 at 14:42 | comment | added | Markus von Broady |
Welcome to gamedev! Please read the site's FAQ gamedev.stackexchange.com/faq and specify the problem you face instead of showing source code. To position tiles randomly, you want to have a grid of tiles (e.g. Array of arrays of tiles) iterate through them and swap each iterated tile with other tile at random indexes, e.g. for ( i = 0; i < ROWS; i++ ) for ( j = 0; j < COLS; j++) swapTiles(grid[i][j], grid[Math.random()*ROWS][Math.random()*COLS]);
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Oct 10, 2012 at 13:06 | review | First posts | |||
Oct 15, 2012 at 12:31 | |||||
Oct 10, 2012 at 13:06 | history | asked | GalneGunnar | CC BY-SA 3.0 |