I'm running into a situation where my frame rate drops from 70 FPS (on my desktop computer) down to 5 FPS (on my iphone) and I'm trying to understand why. At the moment, I'm only drawing simple tiles, with box colliders attached to them, on the screen...
![enter image description here][1]
I've read that colliders are very expensive to have and I have 2400 of them on the screen at any given time. My questions are...
- Do you think it's the number of colliders that are causing the slowdown?
- If so, what are some ways I can optimize this?
- If not, what do you think the problem is?
Thanks so much for your wisdom!
Also, it's worth noting that I'm using 2D Toolkit in Unity for drawing.
UPDATE: I just removed all the colliders in the scene and I'm still experiencing the slowdown. Your thoughts? [1]: https://i.sstatic.net/TZng2.jpg