Skip to main content
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Source Link

In this postthis post Patrick HughesPatrick Hughes suggested, and michael.bartnettmichael.bartnett was kind to explain a bit how to do that. While it seems rather clear how to implement and use it, I'm still a bit doubt if this useful enough. Does this kind of "testing" is used widely? I mean every change in a game usually change either how input is processed or a response to same input. This makes all recorded input obsolete. Or maybe I'm missing something?

I feel like implementing a unit testing for core partsunit testing for core parts (see alsosee also) of a game are much more useful, despite it also seems much harder to implement.

So the question is, does mocking input is really good at something in game testing?

In this post Patrick Hughes suggested, and michael.bartnett was kind to explain a bit how to do that. While it seems rather clear how to implement and use it, I'm still a bit doubt if this useful enough. Does this kind of "testing" is used widely? I mean every change in a game usually change either how input is processed or a response to same input. This makes all recorded input obsolete. Or maybe I'm missing something?

I feel like implementing a unit testing for core parts (see also) of a game are much more useful, despite it also seems much harder to implement.

So the question is, does mocking input is really good at something in game testing?

In this post Patrick Hughes suggested, and michael.bartnett was kind to explain a bit how to do that. While it seems rather clear how to implement and use it, I'm still a bit doubt if this useful enough. Does this kind of "testing" is used widely? I mean every change in a game usually change either how input is processed or a response to same input. This makes all recorded input obsolete. Or maybe I'm missing something?

I feel like implementing a unit testing for core parts (see also) of a game are much more useful, despite it also seems much harder to implement.

So the question is, does mocking input is really good at something in game testing?

Tweeted twitter.com/#!/StackGameDev/status/198641873986928640
Source Link
pabdulin
  • 2.7k
  • 23
  • 28

Game testing using mock input

In this post Patrick Hughes suggested, and michael.bartnett was kind to explain a bit how to do that. While it seems rather clear how to implement and use it, I'm still a bit doubt if this useful enough. Does this kind of "testing" is used widely? I mean every change in a game usually change either how input is processed or a response to same input. This makes all recorded input obsolete. Or maybe I'm missing something?

I feel like implementing a unit testing for core parts (see also) of a game are much more useful, despite it also seems much harder to implement.

So the question is, does mocking input is really good at something in game testing?