Timeline for Is libgdx fit for 2D game development on Android or are there simpler alternatives?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 2, 2013 at 9:13 | comment | added | Dan Hulme | Yes, I'm currently working on a project that uses OrthographicCamera and gles2; there are no problems using them together. Also, most (if not all) gles2 devices support gles1 as well. | |
Aug 10, 2012 at 6:51 | vote | accept | dfuse | ||
Aug 8, 2012 at 5:08 | comment | added | Josh1billion | Can someone confirm whether the OrthographicCamera work on OpenGL ES 2.0? This question cites the libgdx wiki as saying it doesn't, but looking at that wiki page now (which was last updated two days after this question was asked), I'm not seeing any mention of OpenGL ES anywhere on the page, nor has my googling found any other mention of conflicts.. so it would seem that the OrthographicCamera will work, but it'd be nice to make absolutely sure before diving in. | |
S Mar 17, 2012 at 10:35 | history | suggested | Keeper | CC BY-SA 3.0 |
Edited for readability
|
Mar 17, 2012 at 1:59 | review | Suggested edits | |||
S Mar 17, 2012 at 10:35 | |||||
S Jan 5, 2012 at 22:59 | history | suggested | famousgarkin | CC BY-SA 3.0 |
improved formatting
|
Jan 5, 2012 at 17:47 | review | Suggested edits | |||
S Jan 5, 2012 at 22:59 | |||||
Jan 5, 2012 at 3:25 | answer | added | Tae-Sung Shin | timeline score: 7 | |
Jan 4, 2012 at 22:28 | history | asked | dfuse | CC BY-SA 3.0 |