I used WPF 3d3D to make a demo program a while ago. I'm now want to give some other things a shot but find working in WPF 3D ... Confiningconfining. I have looked at Managed Direct3D but read that itsit's dead. I have looked at wrappers for OpenGL but they seem to be workswork in progress or documentation/tutorial sparse. XNA seems like a decent platform but I have a feeling there is something better.
Does anyone know of a road map for C# 3D game development on windowsWindows platform?