Timeline for Implementing framerate independent friction with linear deceleration
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Mar 6 at 20:18 | comment | added | Pow | @DMGregory my mistake. | |
Mar 6 at 12:18 | comment | added | DMGregory♦ | Tip: we try not to assume everyone posting here uses "he" pronouns unless they tell us so. After all, lots of women and non-binary folks make games too. 😉 When in doubt, click on a user's ID to check whether they specify a name or pronoun to use in their profile. If not, "they" makes a pretty decent fallback option. | |
Mar 6 at 9:48 | comment | added | Pow | @Basic ah, I dont really know about any of that, I thought he was just asking how to implement a fixed timestep. | |
Mar 6 at 2:52 | comment | added | Basic | This doesn't work as the velocity varies over the duration of the timestep itself (due to friction), rather than remaining constant for the whole deltaTime. | |
Mar 6 at 1:44 | history | answered | Pow | CC BY-SA 4.0 |