Timeline for Implementing framerate independent friction with linear deceleration
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Mar 6 at 12:15 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Specifying linear since usually friction is implemented non-linearly
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Mar 6 at 12:08 | answer | added | DMGregory♦ | timeline score: 0 | |
Mar 6 at 3:24 | answer | added | Mark | timeline score: 1 | |
Mar 6 at 1:44 | answer | added | Pow | timeline score: 0 | |
Mar 5 at 22:37 | comment | added | DMGregory♦ | Here is some past Q&A about solving similar problems with a different friction formula: option 1 & option 2. | |
S Mar 5 at 21:03 | review | First questions | |||
Mar 6 at 3:26 | |||||
S Mar 5 at 21:03 | history | asked | Yolwoocle | CC BY-SA 4.0 |